Feeding the Digital Signage Monster

By Jeff Porter, Executive VP of Scala, Inc.

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So you're going ahead with your digital signage network. That's great. Now what?

How do you make sure that you don't go bankrupt in the process? What? I've already financed the hardware. Surely that's the hard part, right? Well that might account for the first 80% of the effort, but what about the "other 80%" of the job.

One of the often-misunderstood areas of digital signage is developing an effective content strategy to get the most out of your network. And although one could "simply make videos" for everything that you want to do, is that going to get you where you want to be, and how much will it cost to produce those videos on a regular basis?

Digital Signage is a new medium. It's not the web, it's not TV, it's not print. It's this new thing. Video production houses think you have a broadcast TV budget. That's just not the case. Retail point of purchase displays are usually quite static, which implies that customers will simply pass it by. The real answer is to have a mix somewhere in the middle - part static, part animation, part video. And the best companies producing content for digital signage today have figured out how to seamlessly integrate all three and re-purpose many of the media assets already available. Unless you fully understand how to do this effectively, you'll end up being yet another postscript in a litany of defunct companies that "just didn't get it."

As a veteran of digital signage for over 18 years now, (of course, we didn't call it Digital Signage back then, just TV sets with dial up modems!), I'd like to share with you some of the best-kept secrets on how to plan your content for a digital signage network.

Let's say you're a "video guy." You're accustomed to making 30 second spots for TV. In many instances, 30- second spots don't work, because the average dwell time (the time customers are viewing the screen) is only a few minutes, if you are lucky. Perhaps in a doctor's waiting room, where your dwell time is a half hour or more, you can plan for a more traditional long form programming with traditional commercials. In a grocery store, however, long dwell times and long form content will simply not work. Perhaps you have two minutes at the deli or customer service counter, or even less on an end cap or in the aisle. So the first step you'll need to do is to figure out the dwell time for the different areas or zones in the store.

Jeff Porter

Let's assume you're still in the grocery store. Let's think about what's on the screen. Most stores have weekly specials, right? So if your content is refreshed only on a MONTHLY basis, how are you going to be able to target the WEEKLY specials? Guess what? It doesn't work. Customers are tuning it out, since it cannot be relevant to what's going on in the store TODAY. So think about how often you need to refresh your content. You'll need to budget for that. This is where traditional video production costs just don't scale in a digital signage network. You'll need to choose a platform that will allow you to cost effectively create and manage a targeted message in your stores. We'll give you an example of this later.

As a "video guy," you'll also need to follow the KISS principal if you want your average customer to "get it."

Don't promote everything at the same time. You'll just confuse your customer. What do you want him to do "RIGHT NOW"? That's what your message should be. Have a call to action. Make the customer an offer. (e.g.: Buy me now! Special price today! Only $9.99) Make it "in your face" and unmistakable. And the closer that message on-screen is to the product on display, the better your chance of "closing the deal" with the customer and getting him to say, "Yes! I'll buy that today!" Mis-positioning the screen (height wise and proximity to the product) is another classic mistake that many people get wrong time and time again. People are still amazed that "sales went up by an additional 10% when we placed the screens at eye level and near the product." If you think about it, this is really common sense. Many people still get this wrong today.

OK, let's take a real world example and "do the math." (Those three words strike fear into many traditional media folks that don't get this new medium.) Let's say you have a 1000 location department store. Let's say you sell Levi Jeans in those stores. Do you actually sell those Levi's for the same price each week of the year? No. Weekly specials are a fact of retail life. Often times, there are one day or three day specials, or even three hour sales...but let's keep our example simple. You need to support the weekly sale. Next, do you actually sell those Levi's for the same price in all markets? No way. Not if you're a smart retailer. Jeans in Manhattan’s Soho cost a lot more than Jeans in Iowa’s Des Moines. So, let's add it up.

1000 locations x 52 weeks/year = 52,000 MPEGs just to cover the "weekly specials" in each store.

Now let's say that there are ten different zones within your store (e.g.: Health and Beauty, Beer Wines and Spirits, Electronics, Jewelry, Misses, Juniors, Sporting Goods, etc.) And each week let's assume there are ten featured products per zone. Add it up: We're talking 5.2 million MPEGs that need to be created, and distributed on your network for the year. No one can afford to produce 5.2 million videos using traditional video editing tools. And I won't even get into all of the possible permutations of playlists that are necessary to keep track of 5.2 million MPEGs. Thank goodness you only have 1000 stores and only 10 zones per store. That's only 10,000 playlists. And you thought paying for the screens was your biggest problem…Ha!

So what do we do? Fortunately, there is a solution to this problem. Mr. Video Guy will have to add a new tool to his tool belt however. By using an authoring tool designed for digital signage, creative designers will be able to create new dynamic templates that contain the best of print, animation and video, and have this dynamically be rendered at playback based on time of the day, day of the week, data from the point of sale system, etc.

This can reduce your creative needs dramatically. One smart template could last for three or four months or even the whole year for some products. Ads will come and go automatically. Dynamic prices are displayed on top of a seasonal video automatically. Your production costs drop dramatically along with the number of videos that you need to produce. Your content becomes data driven, but not just for the price, also for the mix of content. Does Home Depot sell snow blowers in New Orleans in the winter? No. If its snowing out, sell ice scrapers. If it's raining, sell umbrellas. And if it's sunny out, sell sunglasses. And if you DON'T sell one of these items at a particular location, for heaven's sake, DON'T promote something you don't sell. If your system weren't dynamically responding, you wouldn't have these choices. You'd be promoting the same things in every store. Worse yet, to "solve" this problem with video, you decide to eliminate weekly specials on your network. Now what's the ROI on those screens?

So, clearly, traditional television product methods are not the best for digital signage, but you "print guys" are not getting off the hook so easy here either. Just throwing some Photoshop files over the wall to the guys running your digital signage network is not going to cut it either. You had better get your creative director up to speed on what you'll need, so that when raw assets are created, you're not groaning, after receiving "his masterpiece" from your agency that doesn't take advantage of the new medium. You'll need to have a plan to integrate static graphics as well as video and animation to make this all work.

Here are some things for you "print guys" to think about when creating content for a digital signage network.

I hope this has given the creative folks in the audience some food for thought. We're expecting this year to be a breakout year for digital signage (and the number of screens deployed). If you keep these simple principals in mind, you should have a very successful network.

Jeff Porter is Executive VP at Scala, Inc.He also serves on the Board of Directors for POPAI, the global association for marketing at-retail. Prior to Scala, Commodore International employed Mr. Porter, where he was responsible for worldwide product development of the Amiga computer, the world's first multimedia computer from 1984 to 1994. He previously worked for AT&T Bell Labs and The Eastman Kodak Company. Mr. Porter holds a Masters degree in Engineering from the University of Illinois and a BSEE from Purdue University.

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